Oddletics

CLEAR
ROUND.

Ride the approach.

Hold to prepare. Release to jump. Match your takeoff to each fence.

Practice · 12 fences. No timer or records.

60 seconds · A fresh course each ride

Paused

The horse and the clock are stopped. Hold the button, Space or Enter to prepare; release to jump.

05 / SHOW JUMPINGCLEAR ROUND

Quick guide

Clear as many fences as you can in 60 seconds.

Prepare the approach. Release for takeoff.
1. Prepare
After Go, hold the button, Space or Enter as a fence approaches. The horse collects its stride.
2. Release
Release to take off. A short hold makes a short jump. Hold longer for a longer jump and more airtime.
3. Read ahead
Let the horse land, then prepare again. A tall upright and a wide fence need different approaches.

P or Escape pauses. Switch access: activate once to prepare and again to release.

More controls
Course strip
Shows the next 30 metres. Look ahead for wide fences and close combinations.
Scoring

Each clear counts once. A missed fence costs 0.9 seconds while the clock keeps running; a rail hit in the air is not a clear. A jump started before the buzzer finishes normally. Each new ride varies the fence heights, widths and gaps.